Diablo III is an action role-playing game currently in development and the third installment of Blizzard’s Diablo franchise. It was unveiled on June 28, 2008 at the 2008 Blizzard Entertainment Worldwide Invitational in
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Diablo III is an action role-playing game similar in style to its predecessor, Diablo II. The proprietary engine will incorporate Havok physics and feature destructible environments with an in-game damage effect. The developers are aiming to make the game run on a wide range of systems, and have stated that DirectX 10 will not be required. Diablo III will use a custom 3D game engine in order to present an overhead view to the player, in a somewhat similar way to the isometric view used in previous games in the series. Enemies will utilize the 3D environment as well, such as crawling up the side of a wall from the depths into the combat area.
Diablo III will retain similar feel to that found in earlier games in the series, with a similar third-person, fixed perspective.
As in Diablo II, multiplayer games will be possible using Blizzard’s Battle.net service,with many of the new features being developed for StarCraft II also available in Diablo III. Players will be able to drop in and out of sessions of co-operative play with others. Blizzard has stated that Diablo III is first and foremost a multi-player game, implying that players may still play solo, but will be better off playing with others in group situations.
An enhanced quest system, a random level generator, and a random encounter generator are slated for use in order to ensure the game provides different experiences when replayed. Overall, the game will include both static and randomly generated levels.Additionally, there will be class-specific quests to go along with the main storyline quests.
The game takes place in “Sanctuary”, the dark fantasy world of the Diablo series. This world was saved twenty years prior by a handful of unnamed heroes in Diablo II. Warriors that survived the onslaught of the armies of the Burning Hells have gone mad from their ordeals, and it is up to a new generation of heroes to face the forces of evil threatening the world of Sanctuary. Players will have the opportunity to explore familiar settings such as Tristram.
The only confirmed NPC is Deckard Cain, who has appeared in both of the previous games. Cain’s journal on the official site brings players up to speed on the events of the first two games.
Development on Diablo III began some time in 2005 when Blizzard North was still in operation. The original artistic design differed from that shown at Blizzard Worldwide Invitational 2008 demonstration, and had undergone three revisions before reaching the standards felt necessary by the team behind Diablo III. The development teams comprise fifty people. Most of the game mechanics and physics are complete and undergoing minor revisions. Most of the current and remaining development will focus on adding game content.
Diablo III’s lead designer is Jay Wilson, a former Relic Entertainment designer credited with work on Warhammer 40,000: Dawn of War and Company of Heroes. Its lead world designer is Leonard Boyarsky, one of the six co-creators of Fallout.
The game is being planned for a simultaneous release on both Windows and Mac OS X platforms, with no current plans for release on video game consoles.
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Two of five classes have been unveiled so far, Barbarian and Witch Doctor. Players may choose gender for each class, a change from the fixed class genders in the previous two games.
Lead producer Keith Lee has stated:
“One of the things that we considered when we were working on the visuals for ‘Diablo III’ is the fact that color is your friend. We feel that color actually helps to create a lot of highlights in the game so that there is contrast. A great analogy is like in ‘Lord of the Rings’ — not everything is dark. It allows you to see what a creepy dungeon can be like but if everything is dark it doesn’t allow you to have a lot of contrast.”
Lee also asserted that Blizzard’s change in design for Diablo III was motivated by a desire to get players excited about entering and exploring new areas, rather tham simply providing “the same dark environments over and over again.”
Art director Brian Morrisroe said at Blizzard’s Worldwide Invitation “Our memory of what Diablo and Diablo 2 were was a bit different than the actuality of it. Visually we were remembering it as more of a dark, colorless game, but there was a lot of vibrance.” He also explained that they wanted characters to have a strong silhouette, so that the characters were easily seen even when there was a lot of action.
Although reception of the released pictures and game play footage was generally positive, many fans felt disgruntled with the art style used.
One of the things that i love about the game and why i still play it was i could never get lost. just outline the map and kill everything in the outline then go to the next map. playing guild wars, for example, i kept getting lost on the massive maps. i hope they figure out a way to keep us from getting lost easily.
blizzard has owned pretty much 90% of my gaming life and im 21 years old…all the way back to my lost vikings addiction, and that game is 16 years old.
diablo will always hold the top place in my gaming heart and the sequel was one of the top sequals to any game i have ever played. Diablo 3 already looks fantastic and hope its a great game
I just cant wait to know the day when the date, when the game will finally be available.